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11 Wearables Stats that Will Blow You Away 

By |November 27th, 2016|Market Data, Outside Sources*, Smart Watches, SMARTWATCHES, Statistics & Chartables, Uncategorized|

http://www.fool.com/investing/2016/11/24/11-wearables-stats-that-will-blow-you-away.aspx

Wearable devices are often considered the next major extension of mobile computing. However, many investors might not know much about this market beyond the Apple(NASDAQ:AAPL) Watch or Fitbit‘s (NYSE:FIT) fitness trackers. Therefore, let’s dig deeper into this growing market and discuss 11 fascinating stats about it.

Applewatch

THE APPLE WATCH. IMAGE SOURCE: APPLE.

1. IDC expects worldwide wearable shipments to rise 38% to 110 million this year and exceed 237 million by 2020. The research firm believes that growth will be driven by an expanding lineup of vendors, new form factors like clothing and eyewear, and growing consumer awareness.

2. That market could grow at a CAGR of 17.8% between 2015 and 2020 and be worth $31 billion at the end of that period, according to research firm Markets and Markets. The firm believes that within that, sales in the Americas will rise the fastest, fueled by increasing consumer demand and new medical applications.

3. 71% of 16 to 24 year olds want a wearable device, according to a survey by GlobalWebIndex. This supports the notion that most wearable users are young — a Nielsen survey in 2014 found that 48% of wearable users were between 18 and 34.

4. 69% of men are likely to buy a wearable device, compared to 54% of women, according to the GlobalWebIndex survey. This explains why several wearable leaders like Fitbit have released more fashion-friendly and feminine devices over the past year.

Fitbitalta

THE FITBIT ALTA. IMAGE SOURCE: FITBIT.

5. 29% of wearable buyers earn over $100,000 per year according to Nielsen. That explains why Apple heavily promoted the Apple Watch as a luxury product with high-end price points and positioned it as a fashionable device.

6. The Apple Watch controlled 41.3% of the smartwatch market in the third quarter according to IDC. However, that represents a big decline from its 70.2% share in the third quarter of 2015, and shipments fell 72% year-over-year.

7.Meanwhile, Garmin‘s (NASDAQ:GRMN) smartwatch shipments surged 324% annuallyduring the quarter, boosting its market share to 20.5% and making it the second largest smartwatch maker after Apple. That growth was attributed to the expansion of its ConnectIQ app ecosystem, its focus on health and fitness instead of a wide variety of activities, and its new high-end Fenix Chronos smartwatches.

Image

GARMIN’S FENIX CHRONOS. IMAGE SOURCE: GARMIN.

8. Fitbit remains the market leader in the overall (fitness trackers plus smartwatches) wearables market, with 25.4% market share during the second quarter according to IDC. It’s followed by Xiaomi, Apple, Garmin, and Lifesense — in that order. Fitbit’s shipments rose 29% annually during that quarter, giving it the second best growth rate after Garmin, which reported 107% shipments growth on strong sales of its smartwatches and Vivoactive fitness trackers.

9. Salesforce reports that over 20% of companies are testing out wearable devices in basic uses like security access, employee time management, and real-time employee communication. That bodes well for Fitbit, which already convinced many companies to participate in its corporate wellness programs to reduce health insurance costs.

10. The number one reason for buying a wearable device is health and fitness, according to PwC. This indicates that demand for fitness-oriented devices from Fitbit and Garmin might keep rising, but sales of multi-use smartwatches might wane.

11. 51% of respondents in a Rackspace survey stated that privacy was a major barrier in the adoption of wearable devices. The recent Mirai botnet attack targeting IoT devices and the surge in data breaches also might make consumers think twice before upgrading their watches, glasses, accessories, and clothing to their “smarter” versions.

The key takeaways

The tech industry clearly has high hopes for the wearables market, but it still faces a lot of hurdles ahead. Questions about practicality, privacy, and security will likely throttle market growth, while a flood of cheaper devices could commoditize the market. Nonetheless, investors interested in this market should keep following rising stars like Apple, Fitbit, and Garmin — and see which companies’ strategies attract more consumers in the long r

5 Ways Tech is Rewriting Society’s Rules

By |November 27th, 2016|Artificial Intelligence, News, Outside Sources*, Sample Reports, Uncategorized|

Technology is advancing so rapidly that we will experience radical changes in society not only in our lifetimes but in the coming years. We have already begun to see ways in which computing, sensors, artificial intelligence and genomics are reshaping entire industries and our daily lives. As we undergo this rapid change, many of the old assumptions that we have relied on will no longer apply. Technology is creating a new set of rules that will change our very existence.

Here are Five:

  1. Anything that can be digitized will be.
    Digitization began with words and numbers. Then we moved into games and later into rich media, such as movies, images and music. We also moved complex business functions, medical tools, industrial processes and transportation systems into the digital realm. Now, we are digitizing everything about our daily lives: our actions, words and thoughts. Inexpensive DNA sequencing and machine learning are unlocking the keys to the systems of life. Cheap, ubiquitous sensors are documenting everything we do and creating rich digital records of our entire lives.
  2. Your job has a significant chance of being eliminated.
    In every field, machines and robots are beginning to do the work of humans. We saw this first happen in the Industrial Revolution, when manual production moved into factories and many millions lost their livelihoods. New jobs were created, but it was a terrifying time, and there was a significant societal dislocation (from which the Luddite movement emerged).The movement to digitize jobs is well underway in low-salary service industries. Amazon relies on robots to do a significant chunk of its warehouse work. Safeway and Home Depot are rapidly increasing their use of self-service checkouts. Soon, self-driving cars will eliminate millions of driving jobs.

    We are also seeing law jobs disappear as computer programs specializing in discovery eliminate the needs for legions of associates to sift through paper and digital documents. Soon, automated medical diagnosis will replace doctors in fields such as radiology, dermatology, and pathology. The only refuge will be in fields that are creative in some way, such as marketing, entrepreneurship, strategy and advanced technical fields. New jobs we cannot imagine today will emerge, but they will not replace all the lost jobs. We must be ready for a world of perennially high unemployment rates. But don’t worry, because …

  3. Life will be so affordable that survival won’t necessitate having a job.
    Note how cellphone minutes are practically free and our computers have gotten cheaper and more powerful over the past decades. As technologies such as computing, sensors and solar energy advance, their costs drop. Life as we know it will become radically cheaper. We are already seeing the early signs of this: Because of the improvements in the shared-car and car-service market that apps such as Uber enable, a whole generation is growing up without the need or even the desire to own a car. Health care, food, telecommunications, electricity and computation will all grow cheaper very quickly as technology reinvents the corresponding industries.
  4. Your fate and destiny will be in your own hands as never before.
    The benefit of the plummet in the costs of living will be that the technology and tools to keep us healthy, happy, well-educated and well-informed will be cheap or free. Online learning in virtually any field is already free. Costs also are falling with mobile-based medical devices. We will be able to execute sophisticated self-diagnoses and treat a significant percentage of health problems using only a smartphone and smart distributed software.Modular and open-source kits are making DIY manufacture easier, so you can make your own products. DIYDrones.com, for example, lets anyone wanting to build a drone mix and match components and follow relatively simple instructions for building an unmanned flying device. With 3-D printers, you can create your own toys. Soon these will allow you to “print” common household goods — and even electronics. The technology driving these massive improvements in efficiency will also make mass personalization and distributed production a reality. Yes, you may have a small factory in your garage, and your neighbors may have one, too.
  5. Abundance will become a far bigger problem than poverty.
    With technology making everything cheaper and more abundant, our problems will arise from consuming too much rather than too little. This is already in evidence in some areas, especially in the developed world, where diseases of affluence — obesity, diabetes, cardiac arrest — are the biggest killers.

These plagues have quickly jumped, along with the Western diet, to the developing world as well. Human genes adapted to conditions of scarcity are woefully unprepared for conditions of a caloric cornucopia. We can expect this process only to accelerate as the falling prices of Big Macs and other products our bodies don’t need make them available to anyone.

Source: 6 Big Ways Tech Is Rewriting Society’s Rules

Augmented Reality Market Size Report, 2024

By |November 27th, 2016|Artificial Intelligence, Charts & Graphs, Market Data, Outside Sources*, REPORTS & ANALYSIS, Sample Reports, Uncategorized, Virtual Reality|

The Augmented Reality (AR) market size was USD 640.2 million in 2015. The increasing scope of applications across different industries, such as medical, retail, and automotive is expected to drive demand over the forecast period. AR technology is in the nascent stage with a huge growth potential, and has attracted large investments contributing to the industry growth.

According to the TechCrunch, “Over USD 1.1 billion has been invested in the last two months in this space. Investors are raising funds for the increasing number of startups”. For example, Magic Leap has received an investment of USD 590 million since 2014 for its head-worn device. Another technological advancement is the smart contact lens, which can automatically remove unsafe optical radiation. The smart contact lens consists of a small display that can project images into the wearer’s eye, an antenna, a camera, and motion sensors.

Recently, in 2016, Samsung has filed a patent for these lenses, which is fitted with a camera and image display in South Korea. Google is also developing glucose-sensing contact lenses that could help in detecting diabetes by continuously monitoring the glucose level. AR offers a large number of technology solutions to the retail industry, which improves interaction between retailers and customers. Emerging trends such as pop-up stores in the retail segment is anticipated to fuel growth. Gesture-based technology is an important part of pop-up stores, along with a camera and iPad catalog, as they aim at encouraging customer participation.

Furthermore, retailers willing to enter the online shopping industry find the lack of interaction with physical products as a barrier to making purchases. AR enables virtual trial rooms, which allow customers to try on products online. For example, De Beers has a tool that allows consumers to virtually try on jewelry. Thus, technological innovations related to high-end products with enhanced features are expected to offer abundant opportunities over the forecast period.

Asia Pacific Augmented Reality Market Revenue by Component, 2014 – 2024 (USD Million)

Component Insights

The AR software segment dominated the market with a revenue share of over 95% in 2014. However, the hardware segment is expected to witness a substantial growth at a CAGR of nearly 90% by 2024.

AR systems have three basic hardware components, sensors, processors, and displays. Innovations in hardware, such as the development of smart contact lens and advanced HMDs equipped with AR processors, are expected to induce substantial growth prospects for hardware equipment over the future.Display InsightsThe smart glass segment is expected to witness a significant growth on account of the increasing demand in the industrial and enterprise sectors. Advancements in smart glasses with more miniaturization, improved battery life, and better field of view may increase the segment demand.Head-mounted displays (HMDs) are expected to dominate the market accounting for over 65% of the overall revenue by 2024.

Several companies in the industry are working on developing HMDs for AR with advanced features. For instance, the modern HMDs are capable of employing sensors of six degrees of freedom that allow free head movement.Furthermore, the rising R&D activities in this segment are expected to gain momentum. For instance, the Korean Advanced Institute of Science and Technology (KAIST) has developed a high-performance HMD, which has an inbuilt augmented reality processor that would propel the demand.

Application Insights

The automotive application segment is expected to grow at a CAGR of nearly 75% from 2016 to 2024, owing to the increasing adoption of AR across the automotive industry. Several automotive companies have started employing AR into their advertising campaigns. For example, in 2008, MINI developed a print advert that uses a webcam and a desktop computer. It provides the viewers with a 3D walk-around of its new car by augmenting the print advert. Moreover, the automotive industry players are developing apps to enhance the driving experience, which is expected to be a high impact rendering driver.The industrial sector contributed around 20% of the revenue share in 2015, which is expected to witness a decent growth at a CAGR of nearly 70% for 2016 to 2024.Increasing scope of applications in complex machinery, maintenance, and assembly, is expected to augment expansion, which will result in achieving tangible profits.

Regional Insights

The Asia-Pacific augmented reality industry accounted for over 19% in 2015, growing at a CAGR of over 80% from 2016 to 2024. China is expected to drive the regional growth with the increasing investments in AR devices and software. The mobile AR market in China is driven by the proliferation of the smartphone industry.

Local vendors such as Renren, Tencent and Baidu have invested in the technology and are expected to launch nume

Source: Augmented Reality (AR) Market Size | Industry Report, 2024

10 Industries to see Disruption by Virtual Reality (Proteams)

By |November 27th, 2016|Artificial Intelligence, Uncategorized, Virtual Reality, Virtual Reality|

On the other hand, some are quite skeptic about these technologies suggesting that they will be new failures like Google Glass due to UX issues. We believe that these technologies have a huge potential for many industries despite these UX issues.

Let’s take a look at how Virtual and Augmented Reality technologies can disrupt some of the major industries.

  1. Gaming
    Gaming is entering a new era in 2016, and the gaming experience is about to change forever with Virtual Reality (VR) and Augmented Reality (AR). The expectations are huge from Facebook’s $2 billion acquisition Oculus Rift and Sony’s VR Playstation as they have already started to build their own ecosystem and app stores. While many corporations are betting on VR, Microsoft is betting on AR with Hololens. Nevertheless, time will show which technology or platform will be more popular for gaming, but it’s for sure that both VR and AR will go way beyond gaming…
  2. Entertainment
    With a VR headset, you can take a part in a movie or become a part of an audience in a live event. Imagine being a few feet away from your favorite movie, sports or rock stars.A new revolution is coming soon for the Entertainment industry with the use of VR for Movies, Porn, and Live Events such as sports or concerts. These areas of use will be the catalyst for VR technology to reach mass users outside the gaming community.
  3. Architecture & Real-estate
    Virtual modeling of new properties will be a huge value-add for architectural design and real-estate.The walk-through of a 3D model can be embedded in a website or in an app. A virtual concept will not only be used in the design process, but also for promoting a real-estate development even before the construction starts.
  4. Education
    Virtual reality and augmented reality will both add in experience-based learning, as our kids will be able to learn and practice new skills in simulated environments.Students will be able to visit historical venues, or experience great works of art from anywhere in the world. They may also interact with other students and instructors in virtual spaces.
  5. Travel, Hospitality, and Leisure
    VR enables travel, hospitality and leisure companies to offer their potential guests teleporting experiences to their destinations with the closest experience to actually being at these locations.Virtual visits before a booking will probably be available on all the hotel and travel booking sites as a cost effective -try before you buy- service. Some hotel chains are already betting on innovative customer experiences using VR with the hope of increasing motivations to travel.
  6. Military
    US Military has already been using VR for training purposes. VR & AR applications will also enable militaries to build and train on the models of target landscapes for new operations.
  7. Engineering
    The use of VR / AR technologies in engineering is currently limited to showcases in industrial events.But in the near future, these technologies might facilitate brilliant new methods for testing in Engineering.
  8. Automotive
    Potential buyers will be able to experience a car’s interior and performance during a virtual drive. VR will be a cost effective -try before you buy- service also for marketing in automotive, whereas AR may become a useful tool for services and training in automotive.
  9. Health
    VR will become an inevitable method for surgical training and also open a new era in diagnosis as doctors will be able to step inside a 3D image for diagnosing a disease. Virtual simulators in health are already being used by few innovative companies such as ImmersiveTouch and Medical Realities in surgical training, and by Psious and Bravemind for treating traumatic stress or psychological anxieties such as claustrophobia, fears related to flying or social activities like job interviews or dating.
  10. Fitness
    VR might keep you fit not only during an active gameplay but also on a VR bike at your gym.Internet cafes of the future may turn into new tech fitness centers using VR equipment.

Source: 10 industries that will be disrupted by Virtual / Augmented Reality – Proteams Blog

Global Smartwatch units Sold 2014-2018 (Statistic)

By |November 21st, 2016|Charts & Graphs, Outside Sources*, Smart Watches, SMARTWATCHES, Statistics & Chartables, Uncategorized|

Statistic: Smartwatch unit sales worldwide from 2014 to 2018 (in millions) | Statista
Find more statistics at Statista

Smartwatch unit sales worldwide from 2014 to 2018 (in millions) The statistic shows forecast unit sales of smartwatches worldwide from 2014 to 2018. In 2018, sales of smartwatches are forecast to reach 141 million units. Unit sales in millions 5 19 38 75 141 2014 2015 2016* 2017* 2018* 0255075100125150175 Show further information

Source: • Global smartwatch unit sales 2014-2018 | Statistic

Global Wearables Shipment Forecast, by Device (Business Insider)

By |November 21st, 2016|Forecasts (In-Depth), Market Data, Outside Sources*, Sample Reports, Smart Watches, SMARTWATCHES, Uncategorized|

This research report highlights the key features, forecasts, trends and market dynamics needed to spur adoption of wearable smartwatch devices.

Source: Smartwatch & Wearables Research: Forecasts, trends, market, use cases – Business Insider

Report: Smartwatch Sales not falling — Shipments Increase 60% year-on-year (IDC)

By |November 16th, 2016|Forecasts (In-Depth), Market Data, Outside Sources*, Smart Watches, SMARTWATCHES, Uncategorized|

Are smartwatch sales tanking? Analysts are divided.

 A recent IDC report suggesting that smartwatch shipments plummeted by 50 percent over the past year has been rebuffed by rival analyst firm Canalys this week.


On the back of IDC’s claim that total shipments — the volume of devices sent to retailers to be sold on to consumers — dropped from 5.6 million in Q3 2015 to just 2.7 million in Q3 2016, Canalys argued that they actually rose 60 percent over the same period to reach 6.1 million shipments.

Both firms pegged Apple and the Apple Watch as the top seller — Canalys said 46 percent of shipments, IDC speculated 41 percent — but disagreed on who came next, and with what marketshare. Canalys rounded out its top five with Samsung (18 percent), Fitbit (17 percent), Garmin (three percent) and then Pebble (two percent); IDC went with Garmin (21 percent), Samsung (14 percent), Lenovo and Pebble (three percent each).

screenshot-2016-11-04-13-13-12

IDC used its data to assert that smartwatches “are not for everyone,” but Canalys is holding its judgement for another quarter. That’s because the firm believes that the incoming holiday season and the impact of the second-generation Apple Watch are two major factors that could indicate the current health and immediate future of smartwatches. Both firms agreed that pre-launch leaks of the Apple Watch 2 and the iterative updates made to the iPhone 7 may have impacted interest in and sales of the Apple Watch in the recent Q3 2016 period.

“The iPhone’s slowing momentum has affected consumer interest in Apple’s smart watch and the company needs to improve Watch sales in major markets outside of the US, especially China,” Canalys’ Jason Low said.

Interestingly, Low and colleagues found that China’s smartwatch market grew 42 percent year-on-year despite delays to Google’s Android Wear 2.0 platform and Samsung’s Gear S3, which is still to launch. Lower cost options, including those from Xiaomi partner Huami starting at $120, are seen as important to helping make smartwatches more affordable.

Meanwhile, Canalys reported that basic fitness band shipments grew 18 percent quarter-on-quarter to hit 11.5 million in Q3 2016.

“Together with smart watches, total wearable band shipments reached 17.6 million, signifying healthy year-on-year growth of 31 percent for the overall wearables market,” the firm added.

SmartWatch Market Declined 52% for Q3 2016. 

By |November 16th, 2016|Apple, Outside Sources*, REPORTS & ANALYSIS, Smart Watches, Uncategorized|

It seems like smartwatch fans are numbered.

Smartwatch sales declined 51.6% worldwide to 2.7 million in the third quarter, compared to 5.6 million shipments a year earlier, according to a new report published by International Data Analytics today (Oct. 24). Much of the downturn can be credited to the market leader, Apple, which saw sales of its Apple Watch plummet over 70% to 1.1 million.

With 41% of the market share, Apple is still leading. However, it’s a huge slip from the 72% it captured in the third quarter of 2015.

A big part of the issue for Apple is timing. The refreshed Apple Watch was released just two weeks before the end of the quarter, while the original watch debuted in May 2015. With “lower price points and improved experiences, Apple could be heading for a sequential rebound in 4Q16,” IDC wrote in its report.

Beyond Apple’s limited sales, Google and Samsung didn’t release wearables during the third quarter, which “left vendors relying on older, aging devices to satisfy customers,” noted Ramon Llamas, research manager for IDC’s Wearables team.

While devices like the Apple Watch come loaded with a variety of apps, the only clear use cases so far for such wearables are receiving notifications and tracking fitness activities. For some users, the former is less of a convenience and more of an anxiety-inducing function.

But health is showing showing real promise. Doctors have recommended that patients use fitness trackers, and, last month, Aetna Insurance announced plans to subsidize the Apple Watch for its customers.

For further proof that smartwatches are gaining traction as fitness devices, just look to Garmin. The company’s whopping 324% increase in sales from the year prior is “thanks to its growing list of ConnectIQ-enabled smartwatches and the addition of the fenix Chronos,” according to the report. Instead of trying to diversify into multi-purposes devices, like the Apple Watch, Garmin focused solely on health and fitness. The 600,000 units it shipped in the third quarter were second only to Apple.

Apple seems to be going in this direction as well, positioning the latest iterations of the Apple Watch to fitness aficionados with waterproofing, built-in GPS, and more health and fitness-oriented apps. There’s even the Apple Watch Nike+ aimed squarely at the running set.

All this represents a much more targeted audience than Apple typically goes after, but it could prove to be one that clearly sees the utility in a product that’s had trouble proving its worth

10nm Snapdragon is taped out

By |August 10th, 2016|Uncategorized|

Qualcomm’s CEO confirmed it

Last week Qualcomm’s CEO  confirmed to its investors that the company has taped out its 10nm system on a chip (SoC).

This news kind of went unnoticed and we have decided to revisit this. A few months back Fudzilla was talking with a few industry sources about 10nm and it was the general impression that Apple and Qualcomm would get to 10nm quite  soon.

When David Wong from Wells Fargo asked Steve Mollenkopf when we could expect a tape out of 10 nanometers and samples, Steve answered that it had already happened.

We expect to see the successor of Snapdragon 820 being introduced this year and shipping in phones in late Q1 early Q2 2017. This has been the course of things for a while at Qualcomm. The timing also mateches a normal phone refresh lifecycle as most companies –  including Samsung – will launch their next generation phones at the Mobile World Congress that takes place in Barcelona on February 27 2017.  

This might be the 10nm that Mollenkopf mentioned and confirmed that it has been sampled to customers. We can call it Snapdragon 830 but there are no real guarantees that this will be the final branding. Steve also said that Qualcomm will continue its multi-sourcing strategy for 10nm and beyond.

Multi-sourcing is always a good strategy, as having more than one supplier is definitely better and safer. After 10nm, Samsung, TSMC, GlobalFoundries and Intel will use 7nm and then 5nm.

From what we’ve heard, we will be stuck at 10nm for a while probably through 2017 while we might see some of the first 7nm products in 2018. After 7nm comes 5nm and then it becomes very interesting as the semiconductor manufacturing industry can’t work out how to get smaller than that. It’s the end of Moore’s Law.

http://www.fudzilla.com/news/mobile/41209-10nm-snapdragon-taped-out

AT&T makes Connected Health a Priority

By |June 12th, 2016|Uncategorized|

AT&T has invested heavily in developed “internet of things” business lines in recent years. This point was underscored today with the opening of The Foundry for Connected Health at Texas Medical Center in Houston.

AT&T uses its foundries to provide innovation centers dedicated to particular areas of technology. For instance, the Plano, Texas, IoT Foundry focuses on development of IoT solutions, while the Atlanta Foundry focuses on connected car and home automation solutions. Additional foundries are located in Ra’anana, Israel; and Palo Alto, California.

The goal of the new facility in Houston is to help health care professionals “improve care while still lowering costs,” according to the carrier.

“We’ve been listening to the health care industry, many of which are already customers, about the challenges they face today,” said Chris Penrose, SVP of internet of things at AT&T. “We want to help create stronger connections between caregivers and patients. By applying the Foundry model and IoT insights into health care, we can help providers accomplish their goals.”

“The Houston AT&T Foundry is unique because it’s located directly among our potential customers. We’ll collaborate with the hospitals, clinics, startups and other TMC facilities to address big problems in the industry,” said Igal Elbaz, VP of ecosystem and innovation, AT&T. “Working with [the] Texas Medical Center and its network of hospitals and researchers will help strengthen and accelerate the innovation we bring to market.”

“The opening of the AT&T Foundry at the Texas Medical Center demonstrates how global industry leaders are playing an essential role in advancing the life science and innovation ecosystem,” said Robert Robbins, president and CEO of the Texas Medical Center. “Digital health is the next frontier for innovation as we work to improve the way we take care of patients in our hospitals, ultimately extending that care beyond hospital walls and into patients’ daily lives at home.”